Devlog #20


Devlog 20 already!

This week, just like last week, I worked on the lewd animations for Episode 2. I can finally say that everything is posed, and the animations are now in the queue! For Episode 2, there will be roughly ten times more animation content than in Episode 1. That’s not a hard statement to make, because Episode 1 really didn’t have much animation 😇. But still. Not only is there more content this time, but I also believe the quality has taken a solid step up from Episode 1, and everything is now rendered at 60 FPS instead of 30 FPS.

Speaking of Episode 1: using my new animation software and the experience I gained from Episode 2, I went back and improved its animations as well. They loop more smoothly, I added some new effects, and they’ve been re-rendered at 60 FPS.

For next week, I’m looking forward to getting back to creating story renders. It feels like more tangible progress, and because I’m better at it, it’s much less frustrating, too. That said, I have to admit there was a lot less frustration this week as well, as I’m slowly getting the hang of animating.

There are four more story scenes left to complete, so we’re gradually moving toward release. Once rendering is finished, it’s time for playtesting. It’s still too early to lock in a release date, but my gut feeling says “October.” Don’t hold me to that though 😊. October would be nice, though: it fits neatly into the 6-to-9-month window I promised.

Anyway, let’s not get ahead of ourselves. On to rendering!

Take care, and see you next week!

- ilPazzo

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