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Devlog
Devlog #47
March 15, 2026
by
PazzoNero Games
5
Good evening! As I mentioned in the previous devlog, I was worried that the script for Episode 3 was growing too large. That wouldn’t be a problem by itself, but keeping the 9-month deadline would b...
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Devlog #45
March 01, 2026
by
PazzoNero Games
5
Good evening! This week, I did a lot of writing. That had been a while, so I was starting to run out of finished scenes. Since the Lori scene is progressing steadily, I need to make sure I have other...
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200 Followers! (And Valentine render)
February 08, 2026
by
PazzoNero Games
4
200 followers! (on Patreon ). Two hundred. That’s a lot. Well… maybe it isn’t. That’s what the big guys like PinkCake call a good day 😋. Still, I think going from zero to 200 is quite somet...
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Devlog #41 + Progress Report
January 25, 2026
by
PazzoNero Games
4
Good evening! Yesss! Made it. The big Chloé scene is finished! 🎉 It turned out to be the biggest one of this episode. I’m kinda looking forward to working on a new scene now, and that also means...
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Devlog #39
January 11, 2026
by
PazzoNero Games
4
Good evening! Chloé says hi! Or, well... she's actually making fun of something you just said 🙂. This is from the Chloé scene I'm currently working on (no shit, Sherlock). Progress is going well...
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Devlog #37
December 29, 2025
by
PazzoNero Games
4
Good evening! The last devlog of 2025! And what a year it's been. When I started on March 21 with Episode 1, it truly felt like jumping into the deep end, feet first. Would anyone even be waiting for...
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Merry Christmas!
December 23, 2025
by
PazzoNero Games
4
I just wanted to take a moment to wish you all a warm, joyful holiday season. Here's to more stories, more progress, and more great moments with the girls 😉 Merry Christmas, everyone! 🎄...
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Devlog #36
December 22, 2025
by
PazzoNero Games
3
Good evening! Very productive week, it was! First of all, the 0.2.5 version has been released, as announced last week. TLDR: the endscreen balancing formula has been significantly improved and now pro...
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Devlog #34 + Progress Report
December 07, 2025
by
PazzoNero Games
5
Good evening! It’s been a week with mixed work again. I continued rendering the scene I’m currently working on, and below you’ll find a visual representation of the progress. Besides that, I fin...
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Episode 2: Buy Without a Subscription!
November 24, 2025
by
PazzoNero Games
4
Starting today, Patreon allows me to offer Danger BLUE as a one-time payment! This means you no longer need to start a subscription (and immediately cancel it) if you just want to purchase Episode 2...
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Devlog #32
November 23, 2025
by
PazzoNero Games
5
Good evening! This week has been the first one that actually feels normal again since the release. By that I mean: no more fixing or uploading new game versions, no more updating storefronts, just div...
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Danger Blue - Episode 2 - Out now!
October 31, 2025
by
PazzoNero Games
3
Today is the day... Episode 2 is out! 🤩 It’s been seven months of hard work, and I’ve loved every minute of it. Well, except for the bug hunting at the end, maybe. I truly hope that joy and eff...
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Episode 2: One week to go!
October 24, 2025
by
PazzoNero Games
3
We're just one week away from release! In only seven days, you'll be able to play Episode 2 🤩 Here's a quick reminder of the release dates: October 31st (next Friday): release for Azure Blue ($10)...
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Episode 2 - Release Date & Trailer!
October 12, 2025
by
PazzoNero Games
5
Finally! I’m so happy and proud to announce the release date for Episode 2 of Danger Blue ! Watch the trailer to find out the date — or scroll down if you’d rather skip straight to it 😊 Episo...
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Devlog #26 - polishing for release...
September 28, 2025
by
PazzoNero Games
3
#devlog
Good evening! It’s been a very productive week — and funny enough, I barely rendered anything. Say what?? As I mentioned last week, the Lori scene is finished, so I had a choice: either work throu...
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Devlog #24
September 14, 2025
by
PazzoNero Games
4
Good evening! As I need to tell you that I'm still working on the Lori scene, I thought I'd give you a visual representation of the Episode, so you can see just how big this scene actually is. Here go...
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Devlog #22: release is getting closer...
August 31, 2025
by
PazzoNero Games
3
#devlog
Lori says hi, in the image above 👋. This render is from the second-to-last scene I still need to finish for this Episode. I managed to complete one scene this week, and now I’m working on this on...
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Devlog #20
August 18, 2025
by
PazzoNero Games
3
#devlog
Devlog 20 already! This week, just like last week, I worked on the lewd animations for Episode 2. I can finally say that everything is posed, and the animations are now in the queue! For Episode 2, th...
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Devlog #18
August 03, 2025
by
PazzoNero Games
3
Good evening! The scene I mentioned last week is finished! It takes place in a brand-new environment you haven’t seen before: the gym’s cafeteria. There are plenty of ready-to-use environments you...
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Devlog #16
July 20, 2025
by
PazzoNero Games
1
#devlog
Hi y'all! It was a very 'mixed' week, with lots of smaller tasks completed. First of all, I received the proofreading results for the first 45 minutes of the game. Since I'm not a native English speak...
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Devlog #12: status update
June 22, 2025
by
PazzoNero Games
2
#devlog
Danger Blue was released on March 21st. That means we’re now exactly 3 months and 1 day into the development of Episode 2. At the start, I estimated that it would take me between 6 and 9 months to c...
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Q&A #1
June 08, 2025
by
PazzoNero Games
1
From the feedback I’ve received from you all, there are two questions that keep coming up. So for this week’s Sunday post, let’s do a mini Q&A to answer them for everyone! 😊 Q: Hey ilPazzo, I...
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Devlog #9
May 25, 2025
by
PazzoNero Games
4
(As promised in the "Itch gets more" post, this Devlog is made public here too! 😊) It's Sunday evening again, time for another Devlog! This week, I shared quite a few posts on Patreon: a behind-the...
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Itch gets more. MORE! :-)
May 07, 2025
by
PazzoNero Games
3
Here at Itch.io, you get the same updates as the free tier on my Patreon page . When I started that Patreon page, I looked at what other AVN developers were doing and based my tier structure on theirs...
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Happy Easter!
April 20, 2025
by
PazzoNero Games
3
Yumi wishes you all a Happy Easter! And in case you don't celebrate it - have a happy Sunday 😉 Let's give you a quick overview of what happened last month. I’ve jumped into the next episode, and...
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Size matters!
April 09, 2025
by
PazzoNero Games
2
... Or not? 😊 One of the things I kept thinking about was: how long should Episode 1 be? Of course, I’d love to give you an episode so big it takes a whole week to finish. Full immersion! But if...
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