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Devlog
Devlog #12: status update
June 22, 2025
by
PazzoNero Games
2
#devlog
Danger Blue was released on March 21st. That means we’re now exactly 3 months and 1 day into the development of Episode 2. At the start, I estimated that it would take me between 6 and 9 months to c...
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Q&A #1
June 08, 2025
by
PazzoNero Games
1
From the feedback I’ve received from you all, there are two questions that keep coming up. So for this week’s Sunday post, let’s do a mini Q&A to answer them for everyone! 😊 Q: Hey ilPazzo, I...
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Devlog #9
May 25, 2025
by
PazzoNero Games
4
(As promised in the "Itch gets more" post, this Devlog is made public here too! 😊) It's Sunday evening again, time for another Devlog! This week, I shared quite a few posts on Patreon: a behind-the...
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Itch gets more. MORE! :-)
May 07, 2025
by
PazzoNero Games
3
Here at Itch.io, you get the same updates as the free tier on my Patreon page . When I started that Patreon page, I looked at what other AVN developers were doing and based my tier structure on theirs...
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Happy Easter!
April 20, 2025
by
PazzoNero Games
3
Yumi wishes you all a Happy Easter! And in case you don't celebrate it - have a happy Sunday 😉 Let's give you a quick overview of what happened last month. I’ve jumped into the next episode, and...
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Size matters!
April 09, 2025
by
PazzoNero Games
2
... Or not? 😊 One of the things I kept thinking about was: how long should Episode 1 be? Of course, I’d love to give you an episode so big it takes a whole week to finish. Full immersion! But if...
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