Devlog #26 - polishing for release...


Good evening!

It’s been a very productive week — and funny enough, I barely rendered anything. Say what??

As I mentioned last week, the Lori scene is finished, so I had a choice: either work through items on the to-do list for Episode 2, or start rendering the final scene. I went with the to-do list, and got a lot done. ✅

I created tutorials for the camera system and for the phone itself. I also fixed quite a few bugs and added/adjusted some renders here and there. Even when a scene is done, I sometimes realize weeks or months later that something feels off, like a pose transition that feels too sudden, or a line of dialogue that doesn’t make sense because a character doesn’t know X yet. I jot it all down in my to-do list, and that's why I’m now updating renders (and creating a few extra ones) to make the story tighter. Digital polishing 😊

(The render in the header of this post is one of those new ones, it's for the very first scene I created for Episode 2).

I also wrapped up the SM app I mentioned back in Devlog #14. Here’s a screenshot of the same test as in #14, so you can spot the differences:


(Both text and images are placeholders — this is just a test scene.)


So what’s next? Same plan: either continue with the to-do list, or move on to the last scene. Doesn’t matter much — both need to be done for release anyway. After that comes playtesting 🤗. I told you my gut feeling was “October” for release, and I still think that’s realistic. You’ll be the first to know once I can lock in a date 💙

Take care, and see you next week!

– ilPazzo

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