Devlog #18



Good evening!

The scene I mentioned last week is finished! It takes place in a brand-new environment you haven’t seen before: the gym’s cafeteria. There are plenty of ready-to-use environments you can buy, like fully furnished apartments, bars, parks, or even spaceships. The downside is that other game devs can use them too, so you might see “your” bar pop up in someone else’s game looking exactly the same. The upside, of course, is that it saves a lot of time.

Still, for most environments, I prefer to create them myself. I build the room, choose the materials, and add the furniture. Sure, you might spot the same chair in another game, but the environment as a whole? That’s unique to Danger Blue 😊

As a bit of variety in my workflow, I tested loading a savegame from Episode 1 into the current build to see if it continues smoothly into Episode 2. I did quite a bit of research on why Ren'Py games break save compatibility between episodes when I created Episode 1, and it looks like that effort paid off: aside from a few small bugs (now fixed), all the save files I kept from my Episode 1 playthroughs now load and continue just fine into Episode 2!

Take care, and see you next week!

– ilPazzo

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